![]() ![]() It is a similar feeling that you get in some video games that follow the same narrative pattern. This leaves you feeling like none of your choices matter all that much. Where the narrative appears to be branching out before crashing back in on itself. Part of the problem is that what we got was not branching storylines, but wave storytelling. This is probably the only choice with any real difference on the story but it still ends up in the same place. The other was when a character unionised the cats to seize the means of production. ![]() While it was mostly frustrating, I will say two moments did make me laugh, the first was when one of the characters had an existential crisis in seeing a digital version of themselves thus questioning the very nature of existence. ![]() ![]() Nothing in the show’s presentation jumped out at me as being genuinely worth the time to go back and play it through again to see what I missed, which is the main drive here. We last saw this done in Unbreakable Kimmy Schmidt: Kimmy vs the Reverend and I doubt this will be its last run here.įor a type of show like this to work, you have to care about the choices you make and to be honest. For example, what is in each of Jimbo’s hands, it could be some candy or a mini-dancing Jimbo, choose left or right, and then your choices could change the way the show progresses. The interactive mode genre is a series of videos where they act like choose your own adventures where you are given two or more possible answers which you have to pick from. ![]()
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